Comics Are Great! 56 – Mark Waid

May 17, 2012 by  
Filed under CAG Podcast, News, Podcasts

It’s a spirited talk about the future of comics publishing and storytelling opportunities available in digital comics this time, as I’m joined by comics legend Mark Waid. Using his new project Thrillbent as a starting point, we explore how digital publishing and web culture are challenging us to re-think 20th Century ideas of publishing and distribution. We also have Paul Storrie in studio to help us explore how digital publishing presents some unique storytelling opportunities in comics without discarding what makes comics, well, comics. We’re joined at the end by Eli Neiburger of the Ann Arbor District Library for some thoughts on monetizing a digital comic as well as some great comics recommendations!

Links mentioned in this episode (thanks to Eric Klooster for collecting them!):

Comics and Book Recommendations:

Upcoming Events and Appearances:

Here’s the video from this episode’s live stream (audio player at the bottom of this post):

Live streams every other Wednesday at!

Audio hosting provided by Ka-Blam Digital Printing. This episode was recorded live at the Ann Arbor District Library.

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One Response to “Comics Are Great! 56 – Mark Waid”
  1. alex says:

    “free is the right price point for bits” – a rebuttal

    Hi guys, really enjoy your show and i think I already tweeted you how much i like eli’s explanation of the library world playing a part in comic growth on a previous cast. thank you.

    I write, to take objection to the sentence eli uttered again to make a point, i think about online distribution, because I think it’s too broad a statement to make in a conversation that needs a lot of differentiation.

    first off, bits are not free nor are they not physical. this is clear, considering all the energy and high tech devices, servers, wires, sattelites, and people to make and run those systems, we need to make and receive bits and byte. it’s the fastest and most efficent way to transmit information long distance we know, but the costs, hidden and open, still are far from zero. this is just on the infrastructure – my main point is this:

    i don’t like the sentence “free is the right price point for bits” because it focusses on the wrong part of the cultural chain. be it film, comic, music, games, blog or whathaveyou. it sounds to me like saying to the painter “the paint and canvas on which you put this painting are practically worthless, so the painting you should give me for free.” also, we don’t care about bits (medium), we care about content we can enjoy. even if the bits were free, they wouldn’t do anything for us by themselves. try it:



    the people that make culture must be payed or they can’t make it anymore. or they have to make their money another way and then you have less culture. you know, the freelancing artist / bar keeper that once in a blue moon draws a comic page or makes a short film.

    you know this of course, but the argument of free bits is often used by people who dont want to pay for content or fail to realise the complexities of making stuff. it is too often used by “pirates” and like minded people when they break up the olden contract of “i give you something, you give me something back (i.e. money)”.

    they mistake the relative ease of distribution and marketing for the false assumption that now creating content is without cost and hence does not have to be compensated for.

    i don’t think you make the same mistake but:

    the sentence “free is the right price point for bits” is false as an infrastructural argument and more important, omits to realise and worse, even helps disguise how much it really costs to make (good) content. so, as your’s is a podcast mostly by content creators for content creators, and may potentially be a tool to educate the consuming masses, i’d love for you be a little more sensible on this topic.