Creating a better experience for your readers by stealing from games.

November 13, 2013 by  
Filed under Blog

Creating a better experience for your readers by stealing from games.

Today we're holding an On-Air Hangout out of the Ann Arbor District Library's Netcast Studio, where we will characterize a compelling gaming experience and discuss how authors might steal those ideas to create better experiences around their work.

Join the chat and tell us what your favorite games are!

#comics   #graphicnovels   #writing   #storytelling   #videogames   #aadl   #annarbor  

Jerzy Drozd originally shared this post:

Make Your Story as Awesome as a Game! Live stream Wednesday, November 13.

We've all heard the dig: a book starts with a map, and many readers immediately tune out. But there are plenty of stories about the excitement gamers felt when opening up the big Zelda or Metroid map in Nintendo Power Magazine. What's the difference here?

How might our approach to storytelling change when we study a good gaming experience? I've talked with a game designer about this (, but this time I'll be joined by David Carter, Librarian at the University of Michigan's Computer and Video Game Archive (, and @103661279857990328001, Associate Director of IT and Production at the Ann Arbor District Library and author of Gamers… In the LIBRARY? ( Together we'll explore how storytellers might steal from games to give their readers that "epic win face."

The show will be streamed live here on G+ and on YouTube at You can participate via the live Q&A during the stream to share your favorite games and gaming experiences.

Hope to see you there!

#comics   #storytelling   #videogames   #writing   #design  

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