If you make comics, you have all the skills you need to get yourself "out t…

November 5, 2012 by  
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If you make comics, you have all the skills you need to get yourself "out there."

Many of us visual storytellers choose this line because it affords us the ability to hold up in a studio, away from the public. But more and more it seems that being a professional artist means getting one's self "out there." Does this mean we should take diction classes, attend networking seminars, or sign up for coaching from social media gurus? What if we already have the skills necessary to engage with the public?

+Rob Stenzinger and I discuss how a visual storyteller already has the skills required to be an entertainer in the latest +Lean Into Art Cast, and we share a bunch of links to people who serve as prime examples of what we're talking about.

Audio version here:
Subscribe to the show:

#marketing #networking #comics #comicbooks #graphicnovels #podcast

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7 Responses to “If you make comics, you have all the skills you need to get yourself "out t…”
  1. Schylar Gala says:

     at first it was kinda boring but towards the end it got really insprational

  2. Jerzy Drozd says:

    I'm glad there was a payoff. Thanks, +Schylar Gala!

  3. The reason we look back and feel ambarrasment is two-fold: First, our improvement makes our own past work seem of a lower quality, and second, we are the worst critics of our own work becuase we see all the "errors" others can't see. The truth is we can't dwell on it, and concentrate on moving forward.

    Thanks for the video.

  4. Jerzy Drozd says:

    All too true, +Neftali Rivera. We are indeed our own worst critics. A way I try to keep this in perspective is reminding myself that I sometimes enjoy the early work of artists even more than their current work. Which says to me that there's possibly someone out there who really likes my early work, even if I cringe at it.

    Thanks for watching!

  5. Juan Navarro says:

     think it's getting easier to get work out there, but it's still a pain to create something, that still takes work, and I think thats wehre folks sort of break apart.

  6. Jerzy Drozd says:

    Absolutely, +Juan Navarro. Making the work itself is the real challenge. Fitting it in a busy schedule, punching through periods of self-doubt or fatigue, and maintaining a rhythm in your productivity. It's really hard.

    But the audience we were targeting with this discussion is the artist who has that generally under control, but still expresses reluctance in engaging with the public (online or in real life). And to them I would say that if you can tell a story on paper, you have the skills needed to engage with others.

    For some, this is harder than making the work.

  7. Juan Navarro says:

    (listening to the ideo at work in bits and pieces) one thing I can say, is that at Cons, you have to really let go of your own ego, and just use the love of what your doing to carry. YES THATS HIPPIE as all HELL, but I think thats how I have the small modicum of fans that I do have, that pass by our booth a lot sometimes just to chat, and within that, the few Ravenous Followers who buy all my stuff, which is AWESOME SAUCE FUEL for me. I think Creators also need to engage, and can't stand people who sit at fairs or cons, and sometimes even have their head down drawing  I mena i've done it myself where i ave come up to artists I know, who are friends, see them draw, and walk away, thinking their busy, and later have them say "Nobody came by my table"