January 28, 2015 at 02:57PM
January 28, 2015 by Jerzy Drozd
Filed under Blog

We've talked about interactive storytelling in the form of games (http://goo.gl/AQdqmM), and we've spent plenty of episodes exploring the storytelling affordances of comics. But this time we're joined by +Kasey Van Hise for an exploration of another kind of interactive fiction–the Visual Novel(http://goo.gl/BC9jAK).
How does your writing and design approach change when you're creating something that's meant to be interactive? How does character development work when you have to consider every possible path of development? How does your thinking about plot change when considering reader decision points?
Kasey Van Hise of the Hustle Cat visual novel (http://ift.tt/1tsqYSL) will help us navigate these concerns and offer tips on writing a visual novel of your own.
You can participate in the discussion via the Hangout event page: http://ift.tt/1CzFeLj
Visual Novels, with Kasey Van Hise – LIA Cast 121
*Talking about interactive fiction on the LIA Cast!*
We’ve talked about interactive storytelling in the form of games (http://goo.gl/AQdqmM), and we’ve spent plenty of episodes exploring the storytelling affordances of comics. But this time we’re joined by @104690391366640176555 for an exploration of another kind of interactive fiction–the Visual Novel(http://goo.gl/BC9jAK).
How does your writing and design approach change when you’re creating something that’s meant to be interactive? How does character development work when you have to consider every possible path of development? How does your thinking about plot change when considering reader _decision points_?
Kasey Van Hise of the Hustle Cat visual novel (http://ift.tt/1tsqYSL) will help us navigate these concerns and offer tips on writing a visual novel of your own.
You can participate in the discussion via the Hangout event page: http://ift.tt/1CzFeLj