Done

A Masters of the Universe Proposal

August 16, 2013 by  
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Here’s what the cover to a Masters of the Universe comic would look like if I were creating it (click the image for a larger version). I did promise that I’d share wallpapers and the art files I created when drawing this piece, and you can get them at the bottom of this post. First, […]

Robo Force Pages Completed!

March 8, 2013 by  
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Completed my "audition" to do some art for the upcoming Robo Force toy line (http://glyosnewsdump.blogspot.com/2013/01/robo-force-rocks-and-bugs-and-things.html). Hope to have some news on this soon. In the meantime, would you read a Robo Force comic that looked like this? #comics   #cartoons   #80scartoons   #roboforce   #maxxsteele   Google+: Reshared 1 times Google+: View post on […]

More progress on the Robo Force Pages

March 4, 2013 by  
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On to the flatting! Penciled on bristol, inked in Manga Studio, now coloring in Photoshop. #comics   #cartoons   #80scartoons   #roboforce   #twt   Google+: Reshared 2 times Google+: View post on Google+ Post imported by Google+Blog. Created By Daniel Treadwell.

Inking Maxx Steele's Robo Force

March 1, 2013 by  
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Taking a little longer than I had anticipated. Drawing robots is hard! #comics   #cartoons   #80scartoons   #roboforce   Google+: Reshared 1 times Google+: View post on Google+ Post imported by Google+Blog. Created By Daniel Treadwell.

Hun-Dred, the Conqueror Robot

February 20, 2013 by  
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Another style test with the Robo Force characters. Easily my favorite of the bunch. Now to do something a little more ambitious with these guys! What is Robo Force? It was a short-lived 80s toy line from Ideal. They had one cartoon special in the early 80s: Robo Force: The Revenge of Nazgar – TV Special/Animated […]

Maxx Steele finished

February 19, 2013 by  
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Last night I hinted that I'd have this done by the morning, and here it is. Doing some style tests on the Robo Force characters. My biggest question was can I make these guys look like they're moving. Also trying out inking and rendering styles. Now I have to take on one of the bad […]